Bezel Team hitl-screen-design design-001
internal prototype · canonical JSON + Dreamborn Forge HTML
internal generated
hitl-screen-design · supabase_json

Bezel Team hitl-screen-design design-001

The current design process produces useful intent, architecture, and plans, but it does not reliably break the product into human-reviewable screens, wireframes, and states before implementation. That creates a gap where agents can build technically plausible software that the product owner never truly visualized or approved.

Problem

The current design process produces useful intent, architecture, and plans, but it does not reliably break the product into human-reviewable screens, wireframes, and states before implementation. That creates a gap where agents can build technically plausible software that the product owner never truly visualized or approved.

Goal

Before any production build starts, Bezel must guide the customer through a concrete screen and workflow review: what screens exist, what each screen does, what states it has, what data it needs, what actions are possible, and what the customer is approving.

Success Metrics
  • Customer can explain what will be built by pointing to screens, not prose.
  • Zero build tasks are dispatched for screens lacking approved records.
  • Implementation defects caused by misunderstood screen behavior decrease over successive projects.
  • First customer approves screen map and top wireframes before build starts.