Bezel Team wireframe-spec design-001
internal prototype · canonical JSON + Dreamborn Forge HTML
internal generated
wireframe-spec · supabase_json

Bezel Team wireframe-spec design-001

wireframe-spec artifact · for Bezel Team · phase design-001 · status draft

Planning Surface

Use this to decide what happens next.

Status

draft

Phase

design-001

screens
idnameroutelayoutstatespurpose
project.overviewProject Overview + Next Action/projects/:projectId- top: Project title, phase label, status, and primary next action. - left: Persistent phase rail with current phase highlighted and gate status indicators. - main: 5 items - right: 4 items- live: Shows live product link, recent deploys, and iteration CTA. - error: Shows recoverable error and Dreamborn operator escalation. - blocked: Next Action switches to blocker resolution and blocker card moves to top. - building: Shows build progress summary and review-ready work. - in progress: Shows current phase and one next action. - not started: Shows welcome/start state and explains production build process. - ready to build: Shows all pre-build gates complete and approve/dispatch CTA for operator. - ready to release: Shows release checklist and deploy review CTA. - waiting for reviewMake the customer feel oriented immediately. This is the project home and the safest re-entry point.
discovery.chatDiscovery Conversation/projects/:projectId/discovery- top: Current step header: "Discovery: help Bezel understand the product" plus progress through discovery sections. - left: Phase rail with Discovery active. - main: 4 items - right: 5 items- empty: Shows starter prompt and explains discovery outcome. - error: Shows retry and preserves typed answer. - active: Shows conversation, extracted facts, open questions. - thinking: Bezel is generating next question or extracting facts. - autosaved: Subtle save indicator only. - ready to generate intent: Right panel shows readiness checklist and Generate Intent Draft CTA.Use back-and-forth conversation to turn a raw idea into structured product facts while keeping the customer oriented.
screen.mapScreen Map/projects/:projectId/screens- top: Current step header: "Review Screen Map" with count of must/should/later screens. - left: Phase rail with Screens active. - main: 5 items - right: 4 items- empty: No screens generated yet; points back to discovery/intent. - error: Generation or save failed with retry. - review: Customer reviews proposed screens and open questions. - approved: All must-have screens approved; next action is wireframe review. - generating: Bezel is generating proposed screen inventory from intent/opportunities. - approved partial: Some must-have screens approved, remaining blockers visible. - changes requested: Shows revision notes and pending updates.Let the customer review and approve the product screen inventory before wireframes, architecture, and build.
Agent Handoff
Start Here

wireframe-spec artifact · for Bezel Team · phase design-001 · status draft

Completion Evidence

No explicit evidence field yet. Require tests, screenshots, linked PRs, or reviewed outputs before marking complete.

Artifact Shape
  • kind: bezel.wireframe-spec
  • name: First Wireframe Spec: Orientation, Discovery, Screen Map
  • purpose: Define the first three customer-visible screens for Dreamborn Build so Bezel can dogfood its screen-by-screen design process before implementation.
  • screens: 3 items
  • version: 1
  • fidelity: Low-to-mid fidelity structured HTML wireframes. These are not final visual design; they define layout, hierarchy, controls, state requirements, and review behavior.
  • phase id: design-001
  • created at: 2026-05-04T12:53:10.232Z
  • project id: bezel-team
  • updated at: 2026-05-04T14:57:54.482Z
  • shell pattern: domain: string, product_header: string, product_submark: string, orientation_rule: string, persistent_regions: object
  • next wireframe batch: 4 items
Structured Payload

Machine-readable source fields

kind

bezel.wireframe-spec

name

First Wireframe Spec: Orientation, Discovery, Screen Map

purpose

Define the first three customer-visible screens for Dreamborn Build so Bezel can dogfood its screen-by-screen design process before implementation.

screens
idnameroutelayoutstatespurpose
project.overviewProject Overview + Next Action/projects/:projectId- top: Project title, phase label, status, and primary next action. - left: Persistent phase rail with current phase highlighted and gate status indicators. - main: 5 items - right: 4 items- live: Shows live product link, recent deploys, and iteration CTA. - error: Shows recoverable error and Dreamborn operator escalation. - blocked: Next Action switches to blocker resolution and blocker card moves to top. - building: Shows build progress summary and review-ready work. - in progress: Shows current phase and one next action. - not started: Shows welcome/start state and explains production build process. - ready to build: Shows all pre-build gates complete and approve/dispatch CTA for operator. - ready to release: Shows release checklist and deploy review CTA. - waiting for reviewMake the customer feel oriented immediately. This is the project home and the safest re-entry point.
discovery.chatDiscovery Conversation/projects/:projectId/discovery- top: Current step header: "Discovery: help Bezel understand the product" plus progress through discovery sections. - left: Phase rail with Discovery active. - main: 4 items - right: 5 items- empty: Shows starter prompt and explains discovery outcome. - error: Shows retry and preserves typed answer. - active: Shows conversation, extracted facts, open questions. - thinking: Bezel is generating next question or extracting facts. - autosaved: Subtle save indicator only. - ready to generate intent: Right panel shows readiness checklist and Generate Intent Draft CTA.Use back-and-forth conversation to turn a raw idea into structured product facts while keeping the customer oriented.
screen.mapScreen Map/projects/:projectId/screens- top: Current step header: "Review Screen Map" with count of must/should/later screens. - left: Phase rail with Screens active. - main: 5 items - right: 4 items- empty: No screens generated yet; points back to discovery/intent. - error: Generation or save failed with retry. - review: Customer reviews proposed screens and open questions. - approved: All must-have screens approved; next action is wireframe review. - generating: Bezel is generating proposed screen inventory from intent/opportunities. - approved partial: Some must-have screens approved, remaining blockers visible. - changes requested: Shows revision notes and pending updates.Let the customer review and approve the product screen inventory before wireframes, architecture, and build.
version

1

fidelity

Low-to-mid fidelity structured HTML wireframes. These are not final visual design; they define layout, hierarchy, controls, state requirements, and review behavior.

phase id

design-001

created at

2026-05-04T12:53:10.232Z

project id

bezel-team

updated at

2026-05-04T14:57:54.482Z

shell pattern
domain

build.dreamborn.ai

product header

Dreamborn Build

product submark

Bezel

orientation rule

Every screen must answer: where am I, what am I doing, what needs my decision, what is blocked, and what happens next.

persistent regions
  • Left phase rail: Discovery, Intent, AI-First Opportunity, Screens, Wireframes, Architecture, Build Plan, Build, Release, Operate
  • Top current-step header with project name, phase, status, and next action
  • Main work area for the current artifact/screen
  • Right contextual panel for Next Action, Blockers/Open Questions, Ask Bezel, and Model Perspectives where relevant
next wireframe batch
  • intent.review
  • opportunity.map
  • wireframe.review
  • screen.state.matrix
playground generation
trigger

manual Generate Playground button on artifact view

protocol
id

8f3eee50-794f-4685-848a-b2f3b62ae9a3

phase id

design-001

artifact type

playground-generation-protocol

expected output

Sandboxed HTML preview of project.overview, discovery.chat, and screen.map using artifact sample data.

feedback targets
  • project.overview
  • discovery.chat
  • screen.map
  • PhaseRail
  • CurrentStepHeader
  • NextActionPanel
  • AskBezelPanel
  • ModelResearchPanel
  • ScreenCard
acceptance criteria
  • Generated playground reflects wireframe structure
  • No live secrets or privileged APIs
  • Customer can attach feedback to screen/component ids
  • Artifact remains source of truth
generate from this artifact

true

cross screen requirements
  • All screens use the same phase rail and current-step header.
  • All review screens include Ask Bezel scoped to current artifact/screen.
  • All accepted decisions become structured artifact updates or decision records.
  • No internal infrastructure terminology is exposed.
  • Every screen supports loading, error, and blocked states explicitly.
  • Wireframe artifact should support Generate Playground as a review aid before architecture/build plan approval.
review questions for justin
  • Does project.overview feel like the right home/re-entry screen?
  • Should discovery be more chat-first or more structured-section-first?
  • Should screen.map use columns by journey, role, or priority first?
  • Are these the right first three wireframes to dogfood before moving to architecture?